CHANGE: removed actor disconnect due to error

This commit is contained in:
2024-07-02 21:20:22 +01:00
parent d6a850c3d8
commit fa41490406
6 changed files with 40 additions and 27 deletions

View File

@@ -1,5 +1,6 @@
import Gio from "gi://Gio";
import Meta from "gi://Meta";
import Clutter from "gi://Clutter";
import { Extension } from "resource:///org/gnome/shell/extensions/extension.js";
import { EventEmitter } from "resource:///org/gnome/shell/misc/signals.js";
import * as Main from "resource:///org/gnome/shell/ui/main.js";
@@ -53,13 +54,14 @@ export default class MyExtension extends Extension {
}
disable() {
for (const actorSignalIds of [this._actorSignalIds, this._windowSignalIds]) {
for (const [actor, signalIds] of actorSignalIds!) {
for (const signalId of signalIds) {
actor.disconnect(signalId);
}
}
}
// for (const actorSignalIds of [this._actorSignalIds, this._windowSignalIds]) {
// for (const [actor, signalIds] of actorSignalIds!) {
// for (const signalId of signalIds) {
// console.log("SignalID ", signalId);
// console.log("Actor ", actor instanceof Clutter.Actor);
// }
// }
// }
this._actorSignalIds?.clear();
this._windowSignalIds?.clear();
@@ -98,7 +100,6 @@ export default class MyExtension extends Extension {
}
_setFloat(float: boolean) {
console.log("Float: ", float);
Main.panel.add_style_class_name(float ? "floating" : "solid");
Main.panel.remove_style_class_name(float ? "solid" : "floating");
}